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Module:SkillTable/doc
From Etrian Odyssey Wiki
This is the documentation page for Module:SkillTable
Usage
{{#invoke:SkillTable|skill_table --Mandatory Parameters-- |skill_name=English skill name |skill_name_jp=Japanese skill name |skill_type=In-game skill type (Class Skill, Weapon Skill, Passive Skill...) |skill_desc=In-game skill description |max_level=Maximum skill level excluding Boost and Grimoire Stone skills --Optional Parameters— |skill_name_hepburn=Romanized Japanese skill name |skill_name_original=Original English skill name if this has changed in the HD games |skill_desc_detail=In-game additional skill description if present |desc_notes=Additional information about the skill |prereq=List of prerequisite skills separated by "; " |prereq_level=List of prerequisite skills level separated by "; " |body_parts=Head, Arm and/or Leg |skill_stats=Stat used by the skill (Level, HP, TP, STR, TEC, VIT, AGI, LUC, INT, WIS) |level_label_override=Used to change the label "Level" This can be used to display how several instances of the same skill stack |level_threshold=Used for grouping skill levels Used for Force Break and other skills that scale with the user's level |tp_cost=TP Cost for every level separated by "; " The number of values used must match the value of max_level |paramX=An additional parameter for the skill X must be 1, 2, 3, 4, 5, 6, 7, 8, 9 or 10 Can be Damage, Accuracy, Ailment Rate, Speed Value, HP Recovery, Stat Increase,... |paramX_type=Used to add symbols and/or text to the paramX values X must be 1, 2, 3, 4, 5, 6, 7, 8, 9 or 10 |paramX_value=ParamX value for each level separated by "; " without symbols or text X must be 1, 2, 3, 4, 5, 6, 7, 8, 9 or 10 The number of values used must match the value of max_level The paramX_value parameters will not display without a paramX value with the same X number. X values must be consecutive. }}
Example
Skill Name 多元抜刀 | ||||||||||
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Skill Type Description Desc Notes
Prerequisite skill(s):
| ||||||||||
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
TP Cost | 1 | 5 | ||||||||
Damage | 140% | 145% | 150% | 155% | 160% | 165% | 175% | 190% | 250% | |
Sub-Effect 1 | 40% | 50% | 70% | |||||||
HP Recovery (Base Value) | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |