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Forging

From Etrian Odyssey Wiki

Forging is a mechanic in Etrian Odyssey III: The Drowned City, Etrian Odyssey IV: Legends of the Titan, Etrian Odyssey V: Beyond the Myth and Etrian Odyssey Nexus where the player can upgrade and customize their weapons.

Etrian Odyssey III: The Drowned City and Etrian Odyssey IV: Legends of the Titan

Forging is conducted at the item shop, and first requires the player to have a weapon with empty forge slots / in possession. Then, the player selects one of the possible Forge icons available to them (provided they have the appropriate Hammer key item) and applies it to the empty forge slot. Forging one icon will require the same number of materials required to make the weapon, on top of a fraction of the weapon's Ental cost (This Ental cost was removed in Etrian Odyssey IV: Legends of the Titan).

Some weapons come with pre-determined forge icons that cannot be overwritten. The player can change the forge icon they have applied to the weapon by overwriting it with a new one, though this will cost the same as forging one additional time and will not refund any spent materials.

Armors also have forge icons of their own, but they cannot be modified.

In Etrian Odyssey III: The Drowned City, selling a weapon that has been forged will give a higher-than-normal sale price to recoup some of the Ental costs for forging.

Forge icons in Etrian Odyssey III: The Drowned City

  • Universal effects - icons that appear on both weapons and armor/accessories with the same effects:
    • - Increases physical damage by 3% per icon. Affects both physical skills and normal attacks.
    • - Increases hit rate by 3 per icon.
    • - Increases critical hit rate by 3% per icon. Cap of 24% (8 icons) across all equipment.
    • - Increases action speed by 2 per icon. Accuracy and evasion are not affected.
    • - Increases Limit gain per action by 1 per icon. This can exceed the usual cap of 15 Limit per action.
    • - Increases the corresponding stat by 1 per icon.
    • - Increases the corresponding stat by 5% per icon. Accumulates additively per icon across all equipment.
  • Weapon-exclusive effects:
    • - Imbues the weapon with a bonus 10% damage of the corresponding element per icon, affecting only normal attacks and follow-up attacks.
    • Ailment/Bind forge icons give a 6% infliction rate of the corresponding ailment/bind on normal attacks only. Additional copies of that forge increase the infliction rate by 3%.
      • - Instant death and petrify forges start at 4% infliction rate instead, with each additional icon adding 2%.
      • - Plague and poison damage is always half the weapon's ATK stat. Additional icons will only increase infliction rate, and not affect ailment damage.
      • If a weapon is given multiple different ailment/bind forges, each normal attack that connects will attempt to inflict each applied ailment/bind. If infliction succeeds for multiple ailments, only the ailment highest on the hierarchy will apply and override all else. An enemy can be stunned in addition to existing ailments.
  • Armor/Accessory exclusive effects:
    • - Provides a 10% resistance to its corresponding damage type per icon.
    • Ailment/Bind forge icons - Provides a 10% resistance to its corresponding ailment/bind per icon.

Forge icons in Etrian Odyssey IV: Legends of the Titan

  • Universal effects - icons that appear on both weapons and armor/accessories with the same effects:
    • - Increases physical and elemental damage respectively by 3% per icon. Affects both normal attacks and skills. Physical/elemental hybrids apply both bonuses, additively.
    • - Increases hit rate by 3 per icon.
    • - Increases Increases critical hit rate by 3% per icon. Cap of 24% (8 icons) across all equipment.
    • - Increases action speed by 2 per icon. Accuracy and evasion are not affected.
    • - Increase Burst gain per action by 2 per icon. Cannot increase past the cap of 15 per action.
    • - Increases the corresponding stat by 1 per icon.
    • - Increases the corresponding stat by 5% per icon. Accumulates additively per icon across all equipment.
  • Weapon-exclusive effects:
    • - Imbues the weapon with a bonus 7% damage of the corresponding element per icon, affecting only normal attacks and skills that use the weapon's properties.
      • If a weapon is given multiple different elemental forges, the right-most element (and its duplicates) override all other elemental forges.
    • Ailment/Bind forge icons give a 6% infliction rate of the corresponding ailment/bind on normal attacks only. Additional copies of that forge increase the infliction rate by 3%.
      • - Instant death and petrify forges start at 4% infliction rate instead, with each additional icon adding 2%.
      • - Poison damage is half the weapon's ATK stat, with mild variance. Additional icons will only increase infliction rate, and not affect poison damage.
      • If a weapon is given multiple different ailment/bind forges, each normal attack that connects will attempt to inflict each applied ailment/bind. If infliction succeeds for multiple ailments, only the ailment highest on the hierarchy will apply and override all else. An enemy can be stunned in addition to existing ailments.
    • - Normal attacks will inflict splash damage to adjacent targets equal to 8% of the initial hit. Additional splash icons increase this value by 6% per icon, capping at 50% splash damage at 8 icons.
    • - Normal attacks will pierce lines, with the enemy behind the initial target taking 16% of the initial hit. Additional line-pierce icons increase this value by 12% per icon, capping at 100% damage at 8 icons. If the weapon is a melee weapon, halve the damage being dealt to the enemy in the back row.
  • Armor/accessory-exclusive effects:
    • - Provides a 10% resistance to its corresponding damage type per icon.
    • Ailment/Bind forge icons - Provides a 10% resistance to its corresponding ailment/bind per icon.

Etrian Odyssey V: Beyond the Myth and Etrian Odyssey Nexus

In these games, the forging system leans more into upgrading the weapon as opposed to customizing it. Most weapons that are made with materials from the labyrinth can be forged, but several weapons in Etrian Odyssey Nexus come at their full potential from purchase and cannot be forged.

Forging consumes the materials used to make the weapon or one Ingot. Every time a weapon is forged, its "bonus" goes up by 1, increasing its ATK and MAT while unlocking and improving its additional effect. Most weapons have a passive stat bonus from forging, but some weapons, usually made from FOE or boss drops, carry an active skill that is only accessible from a +1 version or better. Forging a weapon caps out at +5, and a level 5 weapon skill will have a higher TP cost in exchange for a significant power boost from level 4.

Once a weapon has reached +5, you can recycle it for Shards. Ten shards merge into an Ingot of the matching color. Most weapons are recycled for Bronze Shards. Weapons made from FOE drops or rare materials recycle for Silver Shards. Weapons made from conditional drops or materials from deep in the labyrinth recycle for Gold Shards. A Bronze Ingot can be used to forge a weapon once. Silver Ingots forge a weapon three stages. Gold Ingots forge a weapon all five stages in a single use.

Stat Bonuses

HP

Weapon +1 +2 +3 +4 +5
+3 +4 +6 +8 +12
↑↑ +6 +8 +12 +16 +20
↑↑↑ +16 +20 +25 +30 +40

TP

Weapon +1 +2 +3 +4 +5
+4 +7 +10 +13 +18
↑↑ +10 +13 +18 +24 +30
↑↑↑ +24 +30 +36 +45 +60

STR/INT/AGI

Weapon +1 +2 +3 +4 +5
+1 +2 +3 +4 +6
↑↑ +3 +4 +6 +8 +10
↑↑↑ +8 +10 +12 +15 +20

VIT/WIS/LUC

Weapon +1 +2 +3 +4 +5
+2 +3 +4 +6 +9
↑↑ +4 +6 +9 +12 +15
↑↑↑ +12 +15 +18 +23 +30

Weapon Skills

VTE Etrian Odyssey Nexus (CategoryGallery)
Publisher/Developer: Atlus • Console: Nintendo 3DS
Locations Maginia
Lady of the Lake • Napier's Firm • Kvasir's Tavern • Explorers Guild • Expedition HQ
Lemuria
Isle of Origin Eastern Shrine
Isle of Solitude Laby.
Lush WoodlandsPrimitive JungleWaterfall WoodSouthern Shrine
Maze
Small OrchardGiant's RuinsAlpha PlainsUntrodden Basin
Isle of Cascades Laby.
Petal BridgeAncient ForestUndersea GrottoWestern Shrine
Maze
Blossom BridgeBuried Castle
Isle of Bluffs Laby.
Golden LairSandy BarrensNorthern Shrine
Maze
Seditious ColonyForest Of The EndFrigid LakeIllusory Woods
Yggdrasil Yggdrasil LabyrinthAbyssal Shrine
Classes
HeroProtectorMedicSurvivalistRoninHighlanderGunnerWar MagusSovereignZodiacNinjaFarmerShogunLandsknechtNightseekerArcanistImperialPugilistHarbingerVampire
Characters
PersephoneMuellerVivianEdie NapierKvasir
BirgittaMarcoOliverWiglafLeoShillekaCharisRobEnricaArtelindeWulfgar Jr.BlótMakiri
Items
WeaponsArmorAccessoriesConsumablesMaterials
Lists
MonstersMissionsQuestsMaps
Mechanics
ForgingEquipment SkillsForce Boost and BreakSubclassesFormulas