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Primevil Stats (Etrian Odyssey)
From Etrian Odyssey Wiki
Monster Type | Superboss | Location | ||||||
HP | 90000 | Claret Hollows B30F boss | ||||||
Attack | 585 | ![]() ![]() |
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Defense | 170 | ◎ | ◎ | ◎ | ◎ | ◎ | ◎ |
Experience points | 0 |
◎ = Weakness △ = Resistance ⨉ = Immunity ⭕︎ = Normal |
Monster Type | Superboss | Location | ||||||
HP | 90000 | Claret Hollows B30F boss | ||||||
Attack | 585 | ![]() ![]() |
![]() ![]() |
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![]() ![]() | |
Defense | 170 | ◎ 150% |
◎ 150% |
◎ 150% |
◎ 150% |
◎ 150% |
◎ 150% |
Experience points | 0 |
◎ = Weakness △ = Resistance ⨉ = Immunity ⭕︎ = Normal |
Skills
- Cyclone (legs) - 120% bash damage to entire party, ignores DEF modifiers
- Smash (legs) - 150% bash damage to entire party
- Slash (arms) - 4x 200% cut damage to one target
- Rush (arms) - 3-6x 130% random stab attacks
- Explode - 900% fire damage to entire party
- Frigid - 900% ice damage to entire party
- Storm - 900% volt damage to entire party
- Necrosis - 90% instant death to entire party
- Entangle (legs) - 90% random binds to entire party
- Pollen (head) - 25% petrify/curse/fear/sleep/paralysis/panic/blind to entire party
- Segment (head) - Restores 24000 HP
- Resolve (head) - Erases buffs from entire party
- Membrane (arms) - Gains a 5-turn buff that nullifies elemental damage received and triggers a powerful counterattack to elemental attacks.
Item Drops
- Demon Core
Strategy
Attack behavior:
- Uses elemental attacks on a set schedule. Prioritizes these scheduled elemental attacks over all other actions.
- Always uses Explode on the first turn, and every 5 turns afterwards.
- Uses Storm from turn 5, and every four turns afterwards.
- Uses Blizzard from turn 7, and from every 6 turns afterwards.
- If the turn count fulfills the condition for two or more elemental attacks at once, it will favour Explode over Frigid over Storm.
- If the party has at least 10 buffs among them, it will clear them with Resolve before using any of its elemental attacks, Pollen, or Segment on the next turn.
- It cannot use Resolve twice in a row.
- If the party has used a mixture of two or more of Antifire/Anticold/Antivolt, on the next turn, Primevil will choose between Slash, Rush, Cyclone, Necrosis, or Pollen, instead of anything it would use normally.
- If it has used Membrane on the previous turn:
- 80% of using Necrosis, 20% of using HP Up (which does nothing)
- On turns where it has not fulfilled any of the above criteria:
- From HP 100-76%, equal chance of Slash, Rush, Smash or a regular attack.
- For 75-51% HP, equal chance of Slash, Rush, Smash, Entangle or Membrane.
- For 50-26% HP, equal chance of Slash or Rush.
- At 25% HP or lower, equal chance of Slash, Rush, Smash, Necrosis or Entangle.
- Once turn count goes past 51, it ignores all the above and attacks with its elemental skills at random.
A Protector is crucial for negating all three elemental attacks. Its physical skills can be mitigated with the Medic's Immunize and Protector's Defender. Stacking Immunize with Defender with proper timing can cause the Primevil to spend a turn using Resolve right before any of its scheduled elemental attacks, which can then be blocked without issue the next turn, and can buy you a turn where it does not attack. Otherwise, avoid bringing a Troubadour as their buffs will trigger its Resolve. Hexers are also almost dead weight as the Primevil is immune to almost every status ailment.
The remaining party members should ideally be focused on doing damage, as the fight will become almost impossible to win once it goes past turn 51. A Dark Hunter's Bait skill can be used to good effect by retaliating against its physical attacks, provided those attacks don't kill the user.Etymology and other languages
References
See also
V • T • E | Monster Stats (Category) | ||||||||||||||||||||||||||||||||
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